Sebastian Deterding on Gamification
/Extracted 13MAR2012 from http://www.youtube.com/watch?feature=player_embedded&v=7ZGCPap7GkY
Meaning
- personal goals, customizable goals, prosocial goals
- meaningful community, community generated goals
- meaningful story with ubiquitous (visual) reminders
Mastery
- fun = learning (under interesting conditions, challenges)
- structure that allows for a sense of progress (small wins)
- fluctuating pacing of difficult (failures as well as wins)
Autonomy
- No strings attached
- Shared goals, individual pursuits
- Information support
Protoype, play test, and iterate on rule system of notional game early in design, and collect quantitative as well as qualitative evidence about the user experience.
See also
- http://transmedia-frontiers.posterous.com/gamification-14751
- http://transmedia-frontiers.posterous.com/epic-wins-and-changing-the-real-world
- http://transmedia-frontiers.posterous.com/three-secrets-of-the-video-game-des...
- http://transmedia-frontiers.posterous.com/the-social-game-layer-from-connecti...