Conjecture about Gamer Personalities

Extracted 08MAR2012 from http://www.destructoid.com/gdc-sid-meier-s-gamer-archetypes-223424.phtml

During his GDC talk "Interesting Decisions," Firaxis Games' Sid Meier spoke about how boiling games down into a series of decisions can be a useful approach for developers to improve their work. One of the highlights of this session was Meier's gamer archetypes from a designer's perspective:

  • Mr. Kick-Butt: winning matters more than anything else
  • Ms. Genre: feels that any deviations from genre conventions are bad
  • Mr. MinMax: seeks to understand all algorithms
  • Ms. Paranoid: is absolutely convinced that the computer is cheating
  • Mr. History: cares deeply about inaccuracies, no matter how seemingly insignificant
  • Mr. Bubble-Boy: remembers the one bad moment in an otherwise good game
  • Mr. Designer: has another game in mind that they wish the developers were making instead